I'm a game programmer and software developer in Detroit with two engineering degrees and a habit of
owning problems end to end. I came to games from industrial & systems engineering - processes,
measurement, continuous improvement - and that shows up in how I build software: documented Git
workflows, Jira epics with acceptance criteria, changelogs, and tests.
At Full Sail I graduated valedictorian in Game Development (computer science focus),
where the program ran like a studio: five-person Scrum teams, sprint deadlines, and code that had to
survive QA. I've built C++ combat and AI systems on a custom Vulkan stack, gameplay and state-management
systems in Unity, and save/UI systems in Unreal Engine 5 - on top of coursework spanning data structures,
operating systems, computer architecture, networks, databases, and AI.
By day I'm the Web Development & IT Manager at The Wooden Stone, a Michigan manufacturer, where I
built and launched two production websites and I'm the technical point of contact when anything breaks -
web, infrastructure, or internal tooling. Production responsibility teaches you what "done" really means.
B.S., Game Development (Computer Science)
Full Sail University - March 2026
Valedictorian · 3.76 GPA · coursework from data structures and OS to graphics, networks, databases, and AI
B.S., Industrial & Systems Engineering
University of Michigan-Dearborn - April 2023
Six Sigma & statistical process improvement, simulation, human factors, HCI for UI/UX design